

The wilderness crawl is on a small chain of rocky islands with almost no vegetation … or occupants. In this issue it is a wilderness hex crawl on a small chain of islands and a classic dungeon with undead, a temple, and orcs. And, then, there are usually a couple of adventuring sites. This is a game world and you want to know more. That feeling of mystery that abounds, a yearning to know more. A few articles, tables and such about a game world that can rival ANY of the best settings. This is issue number nine and most fall in to the pattern.
#Echoes of sorrow 2 review full
And Melan brings that in full force in his Echoes of Fomalhaut zine. A little bit of Arduin (is there a higher compliment in D&D?) Not the gonzo, but the feeling of mystery.

It feels like The Old World, full of mystery and wonder and things yet to be discovered. A certain non-standard way of running the game and in describing things. You can see it, full on, in Fight On! magazine. Apathy is a powerful force.Īnd, let’s talk about that certain OD&D/BX style that I love so much. So who knows if I’ll follow through with my vow to review more of the good designers. I should do something about that, but, also, I’m an ass. And, thus, he doesn’t get as many reviews as he should. Do you really need me to tell you that the next Dungeon Age adventure is going to be a good one? (Or, to tell you Thracia is good, for that matter?) And you know who also falls in to that category? Gabor Lux. They get labeled “Not A Fucking Idiot” and, mentally, I know that whatever they are releasing is good. This means that certain designers don’t get as much coverage as they should. I’m always chasing the next thing, the next designer popping up that is tilting against my expectations of BAD. There are more good adventures than you will find on tenfootpole. Terse, interactive, and building an evocative vibe by leaving room for mystery. A magnificent tribute to the older days of gaming and harkens back to the finer Judges Guild products. This sixty page zine contains a number of articles as well as a small wilderness crawl with dungeon, and a larger stand-alone separate adventure featuring a dungeon with 52 encounters. A B/X dungeon for 1st level characters, 52 keyed areas. The masters of the nearby town want the orcs gone… and are willing to overlook a bit of discrete grave-robbing on the side. The Vaults of Volokarnos: Orcs have been spotted near an ancient burial complex housing the resting places of old patrician families, and a famous warlord. Beyond the Gates of Sorrow: Shipwrecked on a northern archipelago seemingly devoid of habitation, you must explore your surroundings and find a way off these rocks… and could there be some profit in it as well? Wilderness and mini-dungeon module for 2nd to 4th level characters, 19+18 keyed locations.
